At this point, you now have a world that is starting to look a little bit like a conventional computer game level. In this chapter, we’re going to make it play like a conventional computer game level by adding some basic physics and movement. For this, you’re going to be trying your hand at coding for the first time. Good luck!
So, we have tiled sprites that have a grassy pattern, and to mix things up a little, I’ve also created a sprite to represent the ground underneath the grass, so that I can get a bit more creative with my level design (see ...