At this point, things are starting to come together and feel a bit like an actual game. We have a very basic 2D level, we have a character that we can move around with the arrow keys and the spacebar, and we have working physics.
But a few things are still a little off at the moment, and we’re not following all the best practices. The world is also rather empty, devoid of any collectibles, scenery, or even a sky.
In this chapter then, we’ll be looking at how we can begin adding things like trees, coins, and platforms that have special ...