© Adam Sinicki 2017

Adam Sinicki, Learn Unity for Android Game Development, https://doi.org/10.1007/978-1-4842-2704-6_5

5. Filling the World with Prefabs, Effectors, and Collectibles

Adam Sinicki

(1)Guildford, Surrey, UK

At this point, things are starting to come together and feel a bit like an actual game. We have a very basic 2D level, we have a character that we can move around with the arrow keys and the spacebar, and we have working physics.

But a few things are still a little off at the moment, and we’re not following all the best practices. The world is also rather empty, devoid of any collectibles, scenery, or even a sky.

In this chapter then, we’ll be looking at how we can begin adding things like trees, coins, and platforms that have special ...

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