© Adam Sinicki 2017

Adam Sinicki, Learn Unity for Android Game Development, https://doi.org/10.1007/978-1-4842-2704-6_5

5. Filling the World with Prefabs, Effectors, and Collectibles

Adam Sinicki

(1)Guildford, Surrey, UK

At this point, things are starting to come together and feel a bit like an actual game. We have a very basic 2D level, we have a character that we can move around with the arrow keys and the spacebar, and we have working physics.

But a few things are still a little off at the moment, and we’re not following all the best practices. The world is also rather empty, devoid of any collectibles, scenery, or even a sky.

In this chapter then, we’ll be looking at how we can begin adding things like trees, coins, and platforms that have special ...

Get Learn Unity for Android Game Development: A Guide to Game Design, Development, and Marketing now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.