December 2014
Beginner
384 pages
11h 15m
English
At the moment, our death sequence is a bit buggy, but that’s about to change. Now that our camera is divorced from the Player GameObject, we can have a little bit of fun with our death sequence.
We’re going to keep the force effect, but we’ll have the player fall through the world instead of colliding with it afterward. We’ll also have the camera stop tracking the player during this. The force effect doesn’t make sense if the player falls into a pit, so we’ll address that as well.
Let’s make some adjustments to the PlayerIsDead() function of the PlayerStats script, as shown in Listing 11.8.
Listing 11.8 Changes to the PlayerStats Script
public bool isDead = false;private float deathTimeElapsed; ...