Understanding the 3D View
Let’s now examine the elements of the 3D View, which is the main editor in Blender (see Figure 2.2). Some of these elements are present in other editors and this section will help you understand what these elements do.
View name (A): In the top-left corner (by default), you’ll see the name of the current view (for example, User Perspective, Front Ortho, Right Ortho). So in case you’re unsure about where the camera is located, a quick look at the view name will give you a clue.
Tools Region (B): Most of the editors have regions to the left and right of the view. You can show or hide the Tools Region by pressing T on your keyboard. You can also adjust the region’s width by hovering the cursor over its border and then ...
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