Creating the Base of the Cap

The first steps for building Jim’s cap are shown in Figure 7.24.

1. Create a UV Sphere with eight vertices and six rings. Delete the bottom and left section of the sphere and add a Mirror modifier to it. Scale it on the Z-axis so it’s no longer perfectly spherical.

2. Convert the selected faces from triangles to quads using the Dissolve Faces tool (X). Repeatedly select two adjacent triangles and invoke the Dissolve Faces tool until all the triangles are converted to quads. You can add a Subdivision Surface modifier now.

3. With the Knife tool (K), make two cuts through the cap similar to those in the image. The two cuts should be very close to each other so that when the model is subdivided, the seam will be sharp. ...

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