Chapter 5. C# Language Fundamentals
Chapter 2 demonstrates a very simple C# program that prints the text string “Hello world!” to the console screen and provides a line-by-line analysis of that program. However, even that very simple program was complex enough that some of the details had to be skipped over. The current chapter begins an in-depth exploration of the syntax and structure of the C# language.
Types
C# is a
strongly
typed
language. That means that every object you create or
use in a C# program must have a specific type
(e.g., you must declare the object to be an integer or a string or a
Dog or a Button). The type tells the compiler how big the object is
and what it can do.
Types come in two flavors: those that are built into the language (intrinsic types) and those you create (classes, structs, and interfaces, discussed in Chapter 8, Chapter 13, and Chapter 14, respectively). C# offers a number of intrinsic types, shown in Table 5-1.
Table 5-1. The intrinsic types
Type |
Size (in bytes) |
.NET type |
Description |
---|---|---|---|
byte |
1 |
Byte |
Unsigned (values 0-255). |
char |
2 |
Char |
Unicode characters. |
bool |
1 |
Boolean |
True or false. |
sbyte |
1 |
SByte |
Signed (values-128 to 127). |
short |
2 |
Int16 |
Signed (short) (values-32,768 to 32,767). |
ushort |
2 |
UInt16 |
Unsigned (short) (values 0 to 65,535). |
int |
4 |
Int32 |
Signed integer values between -2,147,483,648 and 2,147,483,647. |
uint |
4 |
UInt32 |
Unsigned integer values between 0 and 4,294,967,295. |
float |
4 |
Single ... |
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