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Learning Cocoa with Objective-C, 2nd Edition
book

Learning Cocoa with Objective-C, 2nd Edition

by Apple Computer Inc, James Duncan Davidson
September 2002
Beginner
382 pages
9h 32m
English
O'Reilly Media, Inc.
Content preview from Learning Cocoa with Objective-C, 2nd Edition

Chapter 1. Introduction to Cocoa

Cocoa provides a rich layer of functionality on which you can build applications. Its comprehensive object-oriented API complements a large number of technologies that Mac OS X provides. Some of these technologies are inherited from the NeXTSTEP operating system. Others are based on the BSD Unix heritage of Mac OS X’s core. Still others come from the original Macintosh environment and have been updated to work with a modern operating system. In many cases, you take advantage of these underlying technologies transparently, and you get the use of them essentially “for free.” In some cases, you might use these technologies directly, but because of the way Cocoa is structured, they are a simple and direct API call away.

This chapter provides an overview of the Mac OS X programming environment and Cocoa’s place in it. You will then learn about the two frameworks—Foundation and Application Kit (or AppKit)—that make up the Cocoa API, as well as the functionality that they provide.

The Mac OS X Programming Environment

Mac OS X provides five principal application environments:

Carbon

A set of procedural APIs for working with Mac OS X. These interfaces were initially derived from the earlier Mac OS Toolbox APIs and modified to work with Mac OS X’s protected memory environment and preemptive task scheduling. As a transitional API, Carbon gives developers a clear way to migrate legacy applications to Mac OS X without requiring a total rewrite.[4] Adobe Photoshop ...

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Publisher Resources

ISBN: 0596003013Errata Page