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Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk
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Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

by Rod Strougo, Ray Wenderlich
July 2011
Beginner to intermediate
640 pages
14h 58m
English
Addison-Wesley Professional
Content preview from Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

1. Hello, Cocos2D

Cocos2D is incredibly fun and easy to use. In this chapter you will learn how to install Cocos2D, integrate it with Xcode, and make a simple HelloWorld app. You’ll then add a space cargo ship to the app and have it move around the screen, with just a few lines of code, as shown in Figure 1.1.

Figure 1.1. The space cargo ship that you will add to your HelloWorld app

image

After you create this simple app, you will get a chance to go behind the scenes and see how the Cocos2D template code generated for you works and try running the app on your own iPhone or iPad.

Note

It is assumed you have already signed up for Apple’s iPhone Developer ...

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Publisher Resources

ISBN: 9780132180863Purchase book