Part II. More Enemies and More Fun

Learn how to create more complex enemies for Ole to battle and in the process learn about Cocos2D actions and effects. Finish up with a live, onscreen debugging system using Cocos2D text capabilities.

Chapter 5: “More Actions, Effects, and Cocos2D Scheduler”

Chapter 6: “Text, Fonts, and the Written Word”

Get Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk now with the O’Reilly learning platform.

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