5. More Actions, Effects, and Cocos2D Scheduler
In Chapters 3 and 4 you created the foundation for the Space Viking game, added Ole the Viking and a radar dish to the scene, and wired up all of the controls. In this chapter you will add an enemy robot, the massive space cargo ship, and several power-ups to help Ole. You will learn how to create a complex enemy that can chase after and attack the player. You will also learn about the Cocos2D scheduler and how to use the Cocos2D built-in effects.