What this book covers
Chapter 1, Gathering Your Cartography Toolbox, starts off with a working example in order to get a feel for what you will be able to build by the end of the book.
Chapter 2, Creating Images from Simple Text, dives into SVG and its common geographic shapes and attributes. Showcases how one can animate with vectors.
Chapter 3, Producing Graphics from Data - the Foundations of D3, reads about the foundations of the different states within D3 and how it interacts with the DOM.
Chapter 4, Creating a Map, presents our first examples of building maps. The chapter covers basic events and extending past map borders, as we intertwine the map with other data sets.
Chapter 5, Click-Click Boom! Applying Interactivity to Your Map ...
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