Adding Editor Behaviors
You need a reference to each field so you can populate and read the text. As before, you add the behaviors in two steps: First, you add the outlets and actions, and then you implement the behaviors. You use Table 3-3 for setting the outlets and actions. As before, you want to open the storyboard with the Assistant editor showing CarEditViewController.h
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To set values for the Car Number label and the text fields, you need a reference to the car object being edited as well as the car number. The add/view scene needs to communicate data to the edit scene. The first approach is to ...
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