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Learning Java, 7th Edition
book

Learning Java, 7th Edition

by Marc Loy, Patrick Niemeyer, Daniel Leuck
April 2027
Beginner
338 pages
9h 2m
English
O'Reilly Media, Inc.
Content preview from Learning Java, 7th Edition

Chapter 5. Chapter 5. Objects in Java

In this chapter, we get to the heart of Java and explore its object-oriented aspects. The term object-oriented design (OOD) refers to the art of decomposing an application into some number of objects, which are self-contained application components that work together. The goal is to break your problem down into smaller problems that are simpler and easier to handle and maintain. Object-based designs have proven themselves over the years, and object-oriented languages such as Java provide a strong foundation for writing applications—from the very small to the very large. Java was designed from the ground up to be an object-oriented language, and all of the Java APIs and libraries are built around solid object-based design patterns.

An object-design methodology is a system or a set of rules created to help you break down your application into objects. Often this means mapping real-world entities and concepts (sometimes called the problem domain) into application ...

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Publisher Resources

ISBN: 0642572359430Errata Page