The game's architecture
The game uses several classes and interfaces. These are summarized here:
Character
: This represents the playerCommand
: This represents a command and its argumentsDirection
: This holds a direction, such as north or south, and the corresponding location you will arrive at for the directionFunctionalCommands
: This holds commands and executes themFunctionalZork
: This is the main class containing much of the game mechanicsGameElements
: This holds collections of game elements and the current locationItem
: This represents an itemLocation
: This represents a location in the gameNPC
: This represents an NPC
We will explore how each of these classes is implemented. For a few of the classes, we will not show the getter/setter methods. ...
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