Interfaces

Java expands on the abstract method concept with its interfaces scheme. It’s often desirable to specify the prototypes for a set of methods and provide no implementation. In Java, this is called an interface. An interface defines a set of methods that a class must implement (i.e., some or all of the class’s behavior). A class in Java can declare that it implements an interface and then go about implementing the required methods. A class that implements an interface doesn’t have to inherit from any particular part of the inheritance hierarchy or use a particular implementation.

Interfaces are kind of like Boy Scout or Girl Scout merit badges. A scout who has learned to build a birdhouse can walk around wearing a little sleeve patch with a picture of one. This says to the world, “I know how to build a birdhouse.” Similarly, an interface is a list of methods that define some set of behavior for an object. Any class that implements each of the methods listed in the interface can declare that it implements the interface and wear, as its merit badge, an extra type—the interface’s type.

Interface types act like class types. You can declare variables to be of an interface type, you can declare arguments of methods to accept interface types, and you can even specify that the return type of a method is an interface type. In each of these cases, what is meant is that any object that implements the interface (i.e., wears the right merit badge) can fill that spot. In this sense, interfaces are orthogonal to the class hierarchy. They cut across the boundaries of what kind of object an item is and deal with it only in terms of what it can do. A class can implement as many interfaces as it desires. In this way, interfaces in Java replace the need for C++’s multiple inheritance (and all of its messy side effects).

An interface looks like a purely abstract class (i.e., a class with only abstract methods). You define an interface with the interface keyword and list its methods with no bodies, just prototypes:

interface Driveable {  
    boolean startEngine( );  
    void stopEngine( );  
    float accelerate( float acc );  
    boolean turn( Direction dir );  
}

The previous example defines an interface called Driveable with four methods. It’s acceptable, but not necessary, to declare the methods in an interface with the abstract modifier; we haven’t done that here. More importantly, the methods of an interface are always considered public, and you can optionally declare them as so. Why public? Well, the user of the interface wouldn’t necessarily be able to see them otherwise.

Interfaces define capabilities, so it’s common to name interfaces after their capabilities. Driveable, Runnable, and Updateable are good interface names. Any class that implements all the methods can then declare it implements the interface by using a special implements clause in its class definition. For example:

class Automobile implements Driveable {  
    ...  
    public boolean startEngine( ) {  
        if ( notTooCold )  
            engineRunning = true;  
        ...  
    }  
  
    public void stopEngine( ) {  
        engineRunning = false;  
    }  
  
    public float accelerate( float acc ) {  
        ...  
    }  
  
    public boolean turn( Direction dir ) {  
        ...  
    }  
    ...  
}

Here, the class Automobile implements the methods of the Driveable interface and declares itself Driveable using an implements clause.

As shown in Figure 6.5, another class, such as Lawnmower, can also implement the Driveable interface. The figure illustrates the Driveable interface being implemented by two different classes. While it’s possible that both Automobile and Lawnmower could derive from some primitive kind of vehicle, they don’t have to in this scenario. This is a significant advantage of interfaces over standard multiple inheritance, as implemented in C++.

Implementing the Driveable interface

Figure 6-5. Implementing the Driveable interface

After declaring the interface, we have a new type, Driveable. We can declare variables of type Driveable and assign them any instance of a Driveable object:

Automobile auto = new Automobile( );  
Lawnmower mower = new Lawnmower( );  
Driveable vehicle;  
  
vehicle = auto;  
vehicle.startEngine( );  
vehicle.stopEngine( );  

vehicle = mower;  
vehicle.startEngine( );  
vehicle.stopEngine( );

Both Automobile and Lawnmower implement Driveable, so they can be considered of that type.

Interfaces as Callbacks

Interfaces can be used to implement callbacks in Java. An object can, in effect, pass one of its methods to another object. The callback occurs when the other object subsequently invokes the method. In C or C++, this is prime territory for function pointers; Java uses interfaces instead.

Consider two classes: a TickerTape class that displays data and a TextSource class that provides an information feed. We’d like our TextSource to send any new text data. We could have TextSource store a reference to a TickerTape object, but then we could never use our TextSource to send data to any other kind of object. Instead, we’d have to proliferate subclasses of TextSource that dealt with different types. A more elegant solution is to have TextSource store a reference to an interface type, TextUpdateable:

interface TextUpdateable {  
    void doTextUpdate( String text );  
}  

class TickerTape implements TextUpdateable {  
    public void doTextUpdate( String text ) {  
        System.out.println("TICKER:\n" + text + "\n");
    }  
}  
  
class TextSource {  
    TextUpdateable receiver;  
  
    TextSource( TextUpdateable r ) {  
        receiver = r;  
    }  
  
    public void sendText( String s ) {  
        receiver.doTextUpdate( s );  
    }
}

The only thing the TextSource really cares about is finding the right method to invoke in order to output some text. Using an interface establishes a “well-known” name, doTextUpdate, for that method.

When the TextSource is constructed, a reference to the TickerTape (which implements the interface) is stored in an instance variable. This “registers” the TickerTape as the TextSource’s “output device.” Whenever it needs to output data, the TextSource calls the output device’s doTextUpdate( ) method.

Interface Variables

Although interfaces mostly allow us to specify behavior without implementation, there’s one exception. An interface can contain constants (static final variables), which appear in any class that implements the interface. This feature enables predefined parameters for use with the methods:

interface Scaleable {  
    static final int BIG = 0, MEDIUM = 1, SMALL = 2;  
    void setScale( int size );  
}

The Scaleable interface defines three integers: BIG, MEDIUM, and SMALL. All variables defined in interfaces are implicitly final and static; we don’t have to use the modifiers, but for clarity, we recommend you do. A class that implements Scaleable sees these variables:

class Box implements Scaleable {  
  
    void setScale( int size ) {  
        switch( size ) {  
            case BIG:  
                ...  
            case MEDIUM:  
                ...  
            case SMALL:  
                ...  
        }  
    }  
    ...  
} 

Empty interfaces

Sometimes, interfaces are created just to hold constants; anyone who implements the interfaces can see the constant names, as if they were included by a C/C++ include file. This is a somewhat degenerate, but acceptable, use of interfaces.

Sometimes completely empty interfaces serve as a marker that a class has a special property. The java.io.Serializeable interface is a good example. Classes that implement Serializable don’t add any methods or variables. Their additional type simply identifies them to Java as classes that want to be able to be serialized.

Subinterfaces

An interface can extend another interface, just as a class can extend another class. Such an interface is called a subinterface. For example:

interface DynamicallyScaleable extends Scaleable {  
    void changeScale( int size );  
}

The interface DynamicallyScaleable extends our previous Scaleable interface and adds an additional method. A class that implements DynamicallyScaleable must implement all the methods of both interfaces.

Note here that we are using the term "extends” and not “implements" to subclass the interface. Interfaces can’t implement anything! But an interface is allowed to extend as many interfaces as it wants. If you want to extend two or more interfaces, list them after the extends keyword, separated by commas:

interface DynamicallyScaleable extends Scaleable, SomethingElseable {
    ...
}

Keep in mind that although Java supports multiple inheritance of interfaces, each class can extend only a single parent class.

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