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Learning Java
book

Learning Java

by Jonathan Knudsen, Patrick Niemeyer
May 2000
Beginner
726 pages
21h 42m
English
O'Reilly Media, Inc.
Content preview from Learning Java

Using Drawing Techniques

Having learned to walk, let’s try a jog. In this section, we’ll look at some techniques for doing fast and flicker-free drawing and painting. If you’re interested in animation or smooth updating, this is for you.

Drawing operations take time, and time spent drawing leads to delays and imperfect results. Our goal is to minimize the amount of drawing work we do and, as much as possible, to do that work away from the eyes of the user. To see how to eliminate flicker and blinking problems, we’ll look at an application that animates very badly. The good news is that Swing automatically solves a lot of flicker problems.

TerribleFlicker illustrates some of the problems of updating a display. Like many animations, it has two parts: a constant background and a changing object in the foreground. In this case, the background is a checkerboard pattern and the object is a small, scaled image we can drag around on top of it, as shown in Figure 17.4. Our first version of TerribleFlicker lives up to its name, doing a very poor job of updating.

The TerribleFlicker application

Figure 17-4. The TerribleFlicker application

//file: TerribleFlicker.java import java.awt.*; import java.awt.event.*; import javax.swing.*; public class TerribleFlicker extends JComponent implements MouseMotionListener { int grid = 10; int imageX, imageY; Image image; int imageWidth = 60, imageHeight = 60; public TerribleFlicker(Image ...
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Publisher Resources

ISBN: 1565927184Catalog PageErrata