Chapter 4. Subroutines
System and User Functions
We’ve
already seen and used some of the builtin system functions, such as
chomp, reverse,
print, and so on. But, as other languages do, Perl
has the ability to make subroutines, which are
user-defined
functions.[1] These
let us recycle one chunk of code many times in one program.[2]
The name of a subroutine is another Perl identifier (letters, digits,
and underscores, but can’t start with a digit) with a
sometimes-optional ampersand (&) in front.
There’s a rule about when you can omit the ampersand and when
you cannot; we’ll see that rule by the end of the chapter. For
now, we’ll just use it every time that it’s not
forbidden, which is always a safe rule. And we’ll tell you
every place where it’s forbidden, of course.
That subroutine name comes from a separate namespace, so Perl
won’t be confused if you have a subroutine called
&fred and a scalar called
$fred in the same program—although
there’s no reason to do that under normal circumstances.
Defining a Subroutine
To define your own
subroutine,
use the keyword sub
, the name of the subroutine (without
the ampersand), then the indented[3] block of code (in curly braces) which makes up the
body
of the subroutine, something like
this:
sub marine {
$n += 1; # Global variable $n
print "Hello, sailor number $n!\n";
}Subroutine definitions can be anywhere in your program text, but programmers who come from a background of languages like C or Pascal like to put them at the start of the file. ...
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