Chapter 23. The HTML5 Canvas
Although the collective term given to the new web technologies is HTML5, they are not
all simply HTML tags and properties. Such is the case with the canvas
element. Yes, you create a canvas using the
<canvas> tag, and maybe supply a width and
height, and can modify it a little with CSS, but to actually write to (or
to implement, plus I’ve already provided you with a set of three ready-made
functions in Chapter 21 (in the file
OSC.js) that make accessing objects
such as the canvas even more straightforward. So let’s dive right in and
start using the new
Creating and Accessing a Canvas
In the previous chapter, I showed you how to draw a simple circle to display the Japanese flag, as in Example 23-1. Let’s now look at what exactly is going on.
<!DOCTYPE html> <html> <head> <title>The HTML5 Canvas</title> <script src='OSC.js'></script> </head> <body> <canvas id='mycanvas' width='320' height='240'> This is a canvas element given the ID <i>mycanvas</i> This text is only visible in non-HTML5 browsers </canvas> <script> canvas = O('mycanvas') context = canvas.getContext('2d') context.fillStyle = 'red' S(canvas).border = '1px solid black' context.beginPath() context.moveTo(160, 120) context.arc(160, 120, 70, 0, Math.PI * 2, false) context.closePath() context.fill() </script> </body> ...