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Learning Python, 6th Edition
book

Learning Python, 6th Edition

by Mark Lutz
February 2025
Intermediate to advanced
1172 pages
42h 20m
English
O'Reilly Media, Inc.
Content preview from Learning Python, 6th Edition

Appendix B. Solutions to End-of-Part Exercises

This appendix provides solutions for the book’s end-of-part exercises. Code files named by captions or narrative in these solutions are available in the book examples package’s AppendixB folder, which has one subfolder per part (e.g., AppendixB/Part1 is the first part’s files). See the Preface for more info on the examples package.

Part I, Getting Started

See “Test Your Knowledge: Part I Exercises” in Chapter 3 for the exercises.

  1. Interaction: Assuming Python is configured properly, the interaction should look something like the following. You can run this any way you like—in IDLE, a console, an app, a notebook’s page, and so on:

    $ python3information lines…
    >>> 'Hello World!'
    'Hello World!'
    >>>                 # Use ctrl+D/ctrl+Z to exit on Unix/Windows, or close window
  2. Programs: Your code (i.e., module) file should look something like Example B-1:

    Example B-1. Part1/module1.py
    print('Hello module world!')

    And here is the sort of interaction you should have; for console launches, be sure to use your platform’s version of the “python3” command (e.g., try “py -3” on Windows):

    $ python3 module1.py
    Hello module world!

    Again, feel free to run this other ways—by clicking or tapping the file’s icon, by using IDLE’s RunRun Module menu option, by UI options in web notebooks or other IDEs, and so on.

  3. Modules: The following interaction listing illustrates running a module file by importing it:

    $ python3
    >>> import module1
    Hello module world!
    >>>

    Remember ...

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Publisher Resources

ISBN: 9781098171292Errata Page