June 2015
Intermediate to advanced
320 pages
7h 18m
English
In the previous chapter, we looked at exchanging data between devices by using the sockets interface. In this chapter, we're going to use sockets to build network applications. Sockets follow one of the main models of computer networking, that is, the client/server model. We'll look at this with a focus on structuring server applications. We'll cover the following topics:
eventlet and asyncio librariesThe examples in this chapter are best run on Linux or a Unix operating system. The Windows sockets implementation has some idiosyncrasies, and these can create ...
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