It’s really hard to design products by focus groups. A lot of times, people don’t know what they want until you show it to them.
In Chapter 1, “Getting Started with WatchKit Programming,” you learned about the various specifications and features of the Apple Watch. You also had the chance to use Xcode to create a simple iPhone project that supports the Apple Watch. You then used the Apple Watch Simulator to test the application. In this chapter, you dive into how your Apple Watch application navigates between multiple screens.
As you learned in Chapter 1, the user interface of your Apple Watch application is encapsulated in a storyboard file. Within the storyboard ...