Drawing a Model Using a BasicModel Class
Following the design in the 2D game from previous chapters, you'll want to create a base class for all your models. Add a new class by right-clcking your project in Solution Explorer and selecting Add → Class.... Name the class BasicModel.cs, as shown in Figure 10-3.
Figure 10-3. Adding a BasicModel class
Let's flesh out the BasicModel
class. First,
you'll need to add these namespaces:
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics;
Next, add two class-level variables to the class:
public Model model { get; protected set; } protected Matrix world = Matrix.Identity;
The first variable is of type Model
. The
Model
class is used to represent 3D models in
memory, much like you've used the Texture2D
class
previously to represent 2D images in memory. We'll go into more depth on what a
Model
comprises in a few moments.
The next variable is the Matrix
representing
the world for this particular model. This matrix represents where to draw the model
and how to rotate it, scale it, and so on. It should be fairly familiar if you've
read the previous chapter.
Next, add a constructor for the BasicModel
class. All this constructor needs to do is receive a parameter of type Model
and set the model member to that value:
public BasicModel(Model m) { model = m; }
Now, create an empty virtual Update
method that can be overridden by classes that derive ...
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