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Libgdx Cross-platform Game Development Cookbook by Alberto Cejas Sánchez, David Saltares Márquez

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Skeletal animations with Spine

Animation is not a new concept within our Libgdx set of cookbooks. Chapter 2, Working with 2D Graphics, guides you on how to manage sprite sheet-based animations, which is definitely the most common choice in general terms. However, it is not the only alternative, since there is commercial software that takes us through a more streamlined animation process, covering topics that range from the creation of animations to using them within your games.

This is the case of Spine, a popular skeletal animation editor created using Libgdx and offers runtimes for most of the programming languages in the market, adapting a lot of their variants to specific game engines/frameworks, where Libgdx is included too.

In Spine, you ...

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