Chapter 15. Breaking Up a Project

There are a number of ways to organize your application in its final form. In the old days, people used to develop all of their content in Scenes, load the entire SWF into the end user's browser all at once, then jump the playhead from point to point via animation and ActionScript. As Flash becoma more complex, a best practice emerged, and that was to break your project up into smaller, content related SWFs that don't load into the interface until they're needed.

This chapter reviews that best practice and the ActionScript you need ...

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