Introduction

Making Deep Games: Designing Games with Meaning and Purpose

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Wherein:

•  A definition of the term “deep games” is attempted.

•  The background of the book is explained.

•  A case is made on why we should care about deep games.

•  A chapter overview is provided.

To explain what Making Deep Games: Designing Games with Meaning and Purpose is all about, it is useful to start with a bit of personal history. This is fitting, since much of the notion of making deep games, as interpreted in this book, has to do with creating games about the whole spectrum of the human experience and making it tangible through gameplay. I am not going to attempt ...

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