Get full access to Making Deep Games and 60K+ other titles, with a free 10-day trial of O'Reilly.
There are also live events, courses curated by job role, and more.
List of Figures
Diving for Deep Game Ideas
1.1 Becoming a Mind Reader
1.1.1 Morning Pages
1.1.2 Artist Date
1.1.3 Conversing with the Inner Game Designer
1.2 Tracing the Human Experience in Art—Finding the Theme
1.3 Become a Sucker for Other People’s Experiences
Games as an Expressive Medium
2.2 What Are Games?
2.3 How Can Games Be about Something?
2.3.1 Representation, Abstraction, Fiction, and Rules
2.3.2 Representational Hierarchy in Games: Rules before Fiction
2.3.3 Games as Simulations
Modeling the Human Experience—Or the Art of Nailing ...
Get Making Deep Games now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.
Get Mark Richards’s Software Architecture Patterns ebook to better understand how to design components—and how they should interact.
Dive in for free with a 10-day trial of the O’Reilly learning platform—then explore all the other resources our members count on to build skills and solve problems every day.