Modeling the Human Experience—Or the Art of Nailing a Pudding to the Wall


Wherein it is discussed:

•  Why we need to become conscious of our experiences to make deep games

•  How we can structure and understand our experiences by way of multidimensional, experiential gestalts

•  How we understand abstract experiences through multidimensional, structural metaphors

•  How a knowledge of experiential gestalt structures and metaphors helps us to systematically identify the source systems of our abstract experiences

•  How being able to identify the source system of abstract experiences allows us to model these experiences through gameplay and make ...

Get Making Deep Games now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.