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Making Deep Games by Doris C. Rusch

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3

Modeling the Human Experience—Or the Art of Nailing a Pudding to the Wall

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Wherein it is discussed:

•  Why we need to become conscious of our experiences to make deep games

•  How we can structure and understand our experiences by way of multidimensional, experiential gestalts

•  How we understand abstract experiences through multidimensional, structural metaphors

•  How a knowledge of experiential gestalt structures and metaphors helps us to systematically identify the source systems of our abstract experiences

•  How being able to identify the source system of abstract experiences allows us to model these experiences through gameplay and make ...

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