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Making Deep Games by Doris C. Rusch

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7

It’s Not Always about You!—Lessons Learned from Participatory Deep Game Design

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Wherein:

•  The concept of participatory design (PD) as a political statement of the empowerment of various stakeholders is introduced.

•  A point is made that, in the case of nonfictional, deep games, the most important stakeholders are the people with lived experience of the subject (= subject-matter experts) that is being portrayed in the game.

•  A comparative case study of four short games on mental health issues is presented that shows the potentials and pitfalls of working with people with lived experience who have varying degrees of game knowledge, design ...

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