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Managed DirectX® 9 Kick Start: Graphics and Game Programming
book

Managed DirectX® 9 Kick Start: Graphics and Game Programming

by Tom Miller
October 2003
Beginner to intermediate
432 pages
10h 21m
English
Sams
Content preview from Managed DirectX® 9 Kick Start: Graphics and Game Programming

Chapter 12. Using the High Level Shader Language

IN THIS CHAPTER

In dealing with the programmable pipeline and the High Level Shader Language thus far, the possibilities of what can be accomplished have barely been touched. The items completed up to this point include basic functionality that exists in the fixed-function pipeline, but nothing more advanced. With the open-ended nature of the programmable pipeline, these advanced features that don't exist in the fixed-function pipeline should be the tasks you try to accomplish.

During this chapter you will look a little more deeply into HLSL, and how you can use ...

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Publisher Resources

ISBN: 0672325969Purchase book