Chapter 4. Selection Modes, Hiding, and Templating

A Maya scene can include hundreds of joints, thousands of polygons, and hundreds of thousands of points—all of which can amount to a major headache when you’re trying to locate just one small point in the middle of huge amounts of geometry (Figure 4.1). Not to worry: Maya provides a number of tools that you can use to hide, template, layer, and select objects, eliminating much of the frustration of organizing and selecting objects.

A model can have hundreds of selectable points. Luckily, Maya provides helpers for selecting specific ones: Here, the component Pick mask is used to select one of this creature’s many points.

Figure 4.1. A model can have hundreds of selectable points. Luckily, Maya provides helpers for selecting specific ones: Here, the component Pick mask is used to select ...

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