Texturing and Lighting a Product, Part 1

In this chapter and Chapter 2, “Texturing and Lighting a Product, Part 2,” you will texture and light a pair of headphones. This chapter, which contains part 1 of the project, will guide you through the following steps:

  • Reviewing the scene file
  • Assigning materials
  • Creating lights and shadows
  • Applying textures
  • Raytracing reflections

In addition, important lighting and texturing theory is included as follows:

  • Material types and critical attributes
  • Hypershade functionality
  • Lighting techniques and Maya light types
  • Procedural textures
  • Scanline and raytraced rendering

Although many tutorials would treat a pair of headphones as a traditional still life, this project approaches the scene as if selling ...

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