Texturing and Lighting a Product, Part 2

In Chapter 1, “Texturing and Lighting a Product, Part 1,” you textured and lit a pair of headphones. In this chapter, you'll continue to fine-tune the texturing and lighting to add detail and realism. This part of the project will guide you through the following steps:

  • Accentuating the logos
  • Adding strategic fill light
  • Splitting material assignments
  • >Fine-tuning the shadow
  • Switching to mental ray
  • Blurring reflections
  • Using the Final Gathering option
  • Creating the final render

In addition, important lighting and texturing theory is included as follows:

  • Batch rendering
  • Light width
  • Anti-aliasing settings
  • The Final Gathering system
  • Optimizing the scene

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