Project: Assigning Materials

After examining the scene file, the first important step to texturing and lighting is the creation of new materials and their assignment to surfaces. As such, you must decide what types of materials to create. In addition, you must determine whether surfaces will share assignments. After material assignments have been made, you can adjust the materials' Color and Transparency attributes.

Choosing Material Types

Generally, it's best to match the Maya material type to the real-world material the surface is emulating. For example, if a material needs a specular highlight, a Lambert material is inappropriate and a Blinn is suitable. As such, Table 1.1 lists each of the surfaces found in the headphones scene file, the ...

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