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Maya® Studio Projects Texturing and Lighting by Lee Lanier

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Project: Roughing in the Textures

Before adjusting the assigned materials and mapping textures, determine what real-world surface qualities each part of the ambulance should strive to replicate. A suggested list of qualities is included in Table 5.3.

Table 5.3 Ambulance parts and suggested real-world surface qualities

AMBULANCE PART(S) SURFACE QUALITY
Body White-painted metal with red-painted cross logo on each side; dirt near wheel wells
Frame (with springs, axles, driveshaft, and steering components) Semigloss black paint covered with scratches, rust spots, and caked-on dirt
Rims White-painted steel with scratches and caked-on dirt
Tires Semiworn rubber with raised markings and caked-on dirt
Lights Glass lenses (either clear ...

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