Project: Roughing in the Textures
Before adjusting the assigned materials and mapping textures, determine what real-world surface qualities each part of the ambulance should strive to replicate. A suggested list of qualities is included in Table 5.3.
|AMBULANCE PART(S)||SURFACE QUALITY|
|Body||White-painted metal with red-painted cross logo on each side; dirt near wheel wells|
|Frame (with springs, axles, driveshaft, and steering components)||Semigloss black paint covered with scratches, rust spots, and caked-on dirt|
|Rims||White-painted steel with scratches and caked-on dirt|
|Tires||Semiworn rubber with raised markings and caked-on dirt|
|Lights||Glass lenses (either clear ...|