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Maya® Studio Projects Texturing and Lighting by Lee Lanier

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Project: Reviewing the Scene File

images Before starting the texturing process, review the scene file and its contents. Open the headphones-start.ma scene file from the ProjectFiles/Project1 folder on the DVD. The scene hierarchy, surface UV texture space, camera setup, and unique light box geometry should all be examined before proceeding further.

Checking the Hierarchy and UVs

The headphones model is constructed from 16 polygon surfaces. The surface nodes are grouped together as a single hierarchy (see Figure 1.1). You can view the hierarchy through the Hypergraph (Window Hypergraph: Hierarchy) or the Outliner (Window Outliner). You can select group ...

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