Chapter 22

E-Health: User Interaction with Domestic Rehabilitation Tools

Lynne Baillie

Contents

22.1 Introduction

22.2 Background

22.2.1 Access and Use of Technology among Older Adults

22.3 Current Care and Monitoring in the Home

22.4 Future Trends for Rehabilitation in the Home

22.4.1 Game Consoles

22.4.2 Tracking Technology

22.4.3 Visualizations

22.4.4 Digital Television

22.5 Conclusion

References

In this chapter, we report upon the current utilization and trends regarding the use of technology to encourage and engage users in their own rehabilitation ...

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