December 2017
Intermediate to advanced
351 pages
7h 52m
English
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Index
Numbers
1D textures, 92
2D drawing
build star sample project, 108
creating command buffer, 116–117
creating command encoder, 117–119
creating complex shapes with triangles/meshes, 109–113
fixed-function state on command encoder, 119–120
frame completion notification, 125–126
graphics rendering pipeline, 107–108
issuing draw calls, 124
mapping 2D vertex data by hand, 111
overview of, 107
passing data to shaders, 121–123
presenting to screen, 125
primitive types in Metal, 113–114
responding to MTKViewDelegate methods, 115
scheduling/enqueuing command buffers, 124–125
2D grid of pixels, convolution, 232–235
2D textures, 92
3D drawing
basic ...
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