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Micro Java™ Game Development by Roman Verhosek, David Fox

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Chapter 11. Making the Most of It: Optimizations

So you've finished your game. It's time to break out the champagne. But then you load your game onto your favorite Java device and get an out-of-memory message. What now?

Well, you basically have two choices: Only release the game on devices that have enough speed and memory, or rewrite, optimize, and strip your game down to make it fit.

A Limited World

Most devices that run MIDP are very limited in memory size, processor power, display resolution, and connectivity. Manufacturers have made sacrifices in the hopes of creating devices that are portable, battery-powered, and cheap. ...

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