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Micro Java™ Game Development by Roman Verhosek, David Fox

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Chapter 13. High-Level Graphical User Interfaces

Most games, especially those that involve a lot of action, don't concern themselves with a high-level graphical interface. High-level elements are those you'd typically find in a data entry form, including text boxes, pull-down selection menus, and check boxes.

Instead, games are focused on more detailed graphics—stuff like backgrounds, animations, and sprites. This type of low-level graphics manipulation is discussed in the next chapter.

However, a game isn't all about action. Even the most graphically advanced game needs a start menu, or a form for the user to enter their name when she achieves a high score. When ...

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