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Micro Java™ Game Development
book

Micro Java™ Game Development

by David Fox, Roman Verhosek
April 2002
Intermediate to advanced
576 pages
10h 12m
English
Addison-Wesley Professional
Content preview from Micro Java™ Game Development

Chapter 16. Managing Your Sprites

IN THIS CHAPTER

This chapter shows you how to create a sprite manager. The SpriteManager class is an important part of any game, acting as a container in which to add sprites. This makes it easy to retrieve, manipulate, move, and draw groups of sprites.

This chapter will also cover advanced sprite techniques, such as retrieving images from the network, and creating more advanced collision detection to make games more accurate and realistic.

Networked Game Components

A game does not only consist of the code. Rather, the game code is usually just an engine that loads up all sorts of other data and manipulates it.

Because most mobile devices place ...

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Publisher Resources

ISBN: 0672323427Purchase book