Chapter 13. Direct3D Mobile
In this chapter:
Until recently, three-dimensional (3-D) graphics were beyond the capabilities of mobile devices. However, with the launch of Microsoft Windows Mobile 5.0 and because systems contain more powerful processors and even graphics coprocessors, we can now start to contemplate the use of three-dimensional graphics in programs targeted for portable devices. In this chapter, we look at the fundamental concepts behind 3-D graphics and show you how you can start to use the Microsoft Direct3D application programming interface libraries to create graphical applications on mobile devices.