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Microsoft® Mobile Development Handbook by Peter Foot, Daniel Moth, Andy Wigley

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Chapter 13. Direct3D Mobile

Rob Miles

In this chapter:

Getting Started with Direct3D 465

Working in Three Dimensions 469

Direct3D on Mobile Devices 491

Until recently, three-dimensional (3-D) graphics were beyond the capabilities of mobile devices. However, with the launch of Microsoft Windows Mobile 5.0 and because systems contain more powerful processors and even graphics coprocessors, we can now start to contemplate the use of three-dimensional graphics in programs targeted for portable devices. In this chapter, we look at the fundamental concepts behind 3-D graphics and show you how you can start to use the Microsoft Direct3D application programming interface libraries to create graphical applications on mobile devices.

Getting Started with Direct3D ...

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