Chapter 9. 2D Basics

In This Chapter

The XNA Framework not only provides easy ways for us to utilize 3D objects, but it also provides excellent 2D support. We can achieve 2D inside of XNA in two ways. The first way is true 2D, which is sprite manipulation. We will discuss this kind of 2D. The other way involves setting up a 3D environment but locking the camera so that it ...

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