Chapter 20. Special Effects

In This Chapter

Creating special effects is a great way to polish games. Most of the time special effects are not absolutely critical to game play, but they really add the extra special touch our games need to stand out from the crowd. In this chapter we discuss transitions as well as the improved “new school” way of creating a procedural fire effect.


We have already touched on one transition in this book—fading. We have faded to black, and we have faded to ...

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