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Microsoft® XNA™ Unleashed: Graphics and Game Programming for Xbox 360 and Windows by Chad Carter

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Chapter 14. Physics Basics

IN THIS CHAPTER

This chapter gives an overview of some important physics principals we might need to model in our games. We do not go through an exhaustive list by any means. Physics in general requires an understanding of calculus, but there will not be any explanation of the math involved to create our games physics. It is very important to understand matrix and vector math to be able to actually write any code that simulates real-world physics in 2D and 3D games.

Kinematics

To start our discussion of physics we will talk about motion dynamics, particularly kinematics. Kinematics is the study of moving objects. It does not take into consideration any forces applied to those objects (that made ...

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