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Microsoft® XNA™ Unleashed: Graphics and Game Programming for Xbox 360 and Windows by Chad Carter

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Chapter 20. Creating a 3D Game

IN THIS CHAPTER

We have covered a lot of ground in this book. There will be some new material in these next two chapters, but most of it will be review as we take what we learned and put it into practice. We are going to be creating a full 3D game, complete with sound effects, music, artificial intelligence, physics, a head’s up display (HUD), and scoring.

Creating the Tunnel Vision Game

The game is set in outer space. The tunnel to our space station is being attacked, so we need to defend our tunnel and not let the enemies breach the opening. We have missiles that we can fire. Fortunately, the enemy does not ...

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