Index

A

Action possibility
Activity Centered Design (ACD)
Addictive technologies
Aesthetics
Agile-focused project-management app
Animation
advertisements
color and typography choices
Common Fate Principle of Gestalt
communication
design processes
emotional
existence and sensibility
interaction
interfaces
iOS home screen
learning and memorization
mobile apps
simple to-do application
tool
Web
Attention and distraction
categories and cognitive economy
functional equivalence
interfaces
InVision’s web app
mindful design
organizations
person-based actions
recycling
sports and politics
cognitive miser theory
cost
decisions ( see Decision-making)
default mode network
design
digital devices
economics
emotional distraction
environment
Internet
music
selective attention
sensory distraction
task-positive ...

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