© Ezra Thess Mendoza Guevarra 2020
E. T. M. GuevarraModeling and Animation Using Blenderhttps://doi.org/10.1007/978-1-4842-5340-3_2

2. Blending with Blender: Getting Started

Ezra Thess Mendoza Guevarra1 
(1)
Laguna, Philippines
 

Here we are at Chapter 2 of our book. You’ll be expected to learn a lot: the basic tools for modeling in Blender 2.80, including the Layout workspace, and the tools for lighting. The chapter starts with a tour of the tools before it finishes with a sample project that uses these tools.

I’ll be discussing a lot, so let’s end the introduction and get started.

Modeling with Blender 2.80

The creation of a 3D scene needs four components: the model, the materials, the lights, and the camera. First, I’ll talk about modeling. Modeling ...

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