© Frank Zammetti 2020
F. ZammettiModern Full-Stack Developmenthttps://doi.org/10.1007/978-1-4842-5738-8_11

11. Time for Fun: BattleJong, the Client

Frank Zammetti1 
(1)
Pottstown, PA, USA
 

In the last chapter, we began building BattleJong, our little “social” Mahjong game. Now, it’s time to dive in and create the client side, which is where most of the game code is found.

Let’s begin by talking about what we’re building, where you can finally see what this thing is going to look like!

What Are We Building?

In the previous chapter, you saw what a typical Mahjong game looks like. BattleJong will look substantially the same, but because I’m such a huge sci-fi nerd, I’m going to give it a sci-fi bend, as you can see in Figure 11-1.
Figure 11-1

An ancient Chinese ...

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