© Jarred Capellman, Louis Salin 2020
J. Capellman, L. SalinMonoGame Masteryhttps://doi.org/10.1007/978-1-4842-6309-9_5

5. Asset Pipeline

Jarred Capellman1  and Louis Salin1
(1)
Cedar Park, TX, USA
 
Now that we have a firm understanding of the game engine architecture to be reviewed in this book, it is time to focus on the next major component of our engine: assets. As briefly discussed in Chapter 3, MonoGame provides an easy-to-use and expandable interface to accessing assets. Over the course of this chapter, we will
  • Learn how the MonoGame Asset Pipeline works

  • Learn how to use the MonoGame Asset Tool

  • Integrate the Asset Pipeline into our engine

  • Add a player sprite to the game

MonoGame Asset Pipeline

For those with XNA experience, the Asset Pipeline will ...

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