Chapter 3. A Super Start: Adding, Displaying, and Deleting Data

Well, if that last chapter didn't scare you off, then you're ready to dive in and move beyond the basic template we explored in Chapter 2.

In this chapter, we're going to create an application designed to track some superhero data. Our application will be based on the Window-based Application template. We'll use the data model editor to design our superhero entity. And then we'll create a new controller class, derived from UIViewController, that will allow us to add, display, and delete superheroes. In Chapter 4, we'll extend our application further and add code to allow the user to edit their superhero data.

Take a look at Figure 3-1 to get a sense of what our app will look like when ...

Get More iPhone 3 Development: Tackling iPhone SDK 3 now with the O’Reilly learning platform.

O’Reilly members experience live online training, plus books, videos, and digital content from nearly 200 publishers.